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Saturday, August 28, 2010

Red Dead Redemption, more then an experience

I like playng video games, and for a reason.
The best reason is the high degree of quality in modern video games. And the superlative degree in this proves to be Red Dead Redemption.


The game play experience is so vast and enticing that it feels more like a movie, or a book to be played by you in irregularly ordered episodes weighted by your own judgement and that of others.
Set in a series of landscapes from the Mexican desert till high in the mountainous frozen woods up north. 
And you can roam free, for miles and virtual miles through these detailed landscapes.
Anyway, it's the best game ever.


The sound is important, even more important than the visuals. The oldest video games already knew that.
Video game soutracks are blockbusters nowadays,
As I have quoted myself on saying many times before: "poor video & good audio is better then poor audio & good video". And it this case both are spectecular.

See how they did the soundtrack.





The music in this already historical epic game works like genius.Think Dean Martinez.

It's even so cool that I got my not gaming music maker friend Marco Raaphorst enthousiastic about video game music composition.

Is that interactive!

Or as I wrote earlier here: http://mauritsburgers.blogspot.com/2010/05/red-dead-redemption.html



So I bought this game for my PS3, and now I'm hooked.

Set in the wild west borderlands where New Austin and Mexico meet a story unfolds.
And it's a good story with many threads on several levels.
The characters and storytelling cut scenes are strong.
The level of historic detail is truly unseen and the lightning and sunsets phenomenal.
Hollywood eat your heart out.

The game almost isn't a game in fact it's an experience.

Appreciating that most (flickr) visitors are not in to video games all that much I'd like to explain.

This is a game in which you can move around in a 3d world.
On foot, horseback, train or carriage.
You can pick flowers, save damsels in distress, hunt for game
or go and kill outlaws for example or just anybody,
 but not without repentance.

The environment is not only pretty visually realistic,
it really behaves with the rules of physics.
And its VAST!
There are multiple story lines and the behaviour of the player forms the narrative.
 It's quite something.
After over 10 hours of playtime I have only discovered 10% of the personal Single Player part of the game.

(... and that soundtrack ...)

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